Dynamics - CN Bumper

November 28, 2007

This is my first experiment using the dynamics module of Cinema 4d. dynamics is a module that recreates real life physics, such as gravity and wind. In this experiment I have two cubes at a certain height, that I then drop by the magic of gravity and a little bit of wind.

The trickiest part was to merge all of the elements of each cube into one single object. This is because dynamics only work with single editable objects. So I modeled everything separate, then merge everything in steps, starting with the extruded type, and then the same type with the cube.


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3d Experiments - Mograph

November 20, 2007

Mograph is, in the words of one of my instructors, Cinema4d’s “Do Cool Shit Button”. Because with the minimum knowledge of Mograph you can do some crazy cool stuff with it. This experiment features Mograph’s most basic object; the Cloner Object, which as you might’ve imagined it creates copies of an instance.



Using the Cloner Object and the Random Effector, which scatters all of the clones randomly according to the values that you input. I created a small animation of letters that cluster around typography.



The bar is rising, now I am using all of the above plus the Sound Effector, which means that the animation parameters that I input will be in sync with the music that you load on the application. Giving you something worth watching almost instantaneously.



Nesting, that’s the important term here, I placed two Cloner Objects that each animate a wheel, inside of a Cloner Object that animates the whole bike. Then I exported everything to After Effects and added the little tittle on the far lower right corner.



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T-Shirt Design

November 19, 2007

The brief for this project was quite simple, to create a t-shirt design. The fact that the brief was so open, made it a little tricky to decide on what to do. Because, from my point of view, t-shirt design is one of the areas, where experimentation can easily take place.

After some brainstorming with my roommate, I got it, a play on words.


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3d Experiments - Cloth

November 18, 2007

Cloth, it took me a couple days to figure it out, and for the most part it was quite easy. The big problem was, there’s almost no documentation online; all they have is “throw a cloth on a cube” Which is kinda cool when you are starting out, but not enough when you are actually trying to accomplish something.

So I started fooling around with Clothilde, the Cloth Engine of Cinema4d, and as I mentioned before, the only tutorial online was the let’s throw a cloth on a cube.



Then I started to fool around with the physics of the engine, wind, resistance, flexibility, you name it. As a side-note, it took me almost a day to figure out how to wrap something with the cloth before the animation started, in other words, the initial position. If you ever encounter the same problem, all you have to do is go to the Dresser tab and click the “Relax” button, after that click “Set” on the Init Position Area.



And later on, I worked on an animation that featured everything that I learned on the Cloth engine.


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3d Experiments - Cameras

November 16, 2007

Here is some of my experimentation with cameras in 3d. Nothing too crazy yet. I haven’t been experimented enough on this area, but I think it’s worth showing.

My first attempt to cameras was a target camera on a freehand spline, which means that I drew a line by hand and then attached a camera to it, what target camera means, is that no matter what the focus point of the camera will always be the water bottle.



Continuing the idea of cameras on splines, I created this quick logo bumper. Although instead of a freehand line, this is a circle, which gives it a more controlled and smooth movement.


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Xochitl

November 2, 2007



A motion piece to showcase the importance that flowers had in Pre-Hispanic Mexico. Created in Collaboration with my friend Jadyn Aguilar.


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